HAND HAND AND RING THE CIRCLE
Students in the class are divided into 4 groups in 2.3 or 3, and the circle is formed by holding hands. Each group is given a hulohop. A starting point is determined. When
it is said to start from the starting point, the students pass the
circle through their heads and feet and deliver the task to the next
student. Each student passes by the head and feet to the next student. Whatever group hulohop brings back to the starting point, that group wins.
5 Mart 2020 Perşembe
29 Şubat 2020 Cumartesi
Name City Game
Where the game is played: It is played in the closed area.
Number of Players: It is played as a group.
Materials Used: Paper, pen.
Where the game is played: It is played in the closed area.
Number of Players: It is played as a group.
Materials Used: Paper, pen.
Name City Game Gameplay
Each player draws six columns on the sheet in his hand. Players write names, cities, plants, animals, furniture, countries as titles to the columns. In turn, each player counts the alphabet from within while stopping by the command of the next player. He tells the letter he is standing at. Each player finds words (name, city, plant, animal, item, country) starting with the spoken letter and writes them in the columns on the paper. Players must write the appropriate words in all columns within the specified time.
When the time is up, the players say the words they found. Ten points are earned for each spoken word and five points for common spoken words. The player with the most points at the end of the game wins the game
.
Each player draws six columns on the sheet in his hand. Players write names, cities, plants, animals, furniture, countries as titles to the columns. In turn, each player counts the alphabet from within while stopping by the command of the next player. He tells the letter he is standing at. Each player finds words (name, city, plant, animal, item, country) starting with the spoken letter and writes them in the columns on the paper. Players must write the appropriate words in all columns within the specified time.
When the time is up, the players say the words they found. Ten points are earned for each spoken word and five points for common spoken words. The player with the most points at the end of the game wins the game
.
ZIP ZIP TOP RACE GAME
Syllable game
In the "Syllable Game" the first player speaks a word. It derives a new word starting with the last syllable of this word next to it. For example, "lamp" after "advertisement". After the next player says "spike", the next player must find a word that begins with the "slap" syllable. The person who cannot find it will quit the game. The ending player wins the game.
In the "Syllable Game" the first player speaks a word. It derives a new word starting with the last syllable of this word next to it. For example, "lamp" after "advertisement". After the next player says "spike", the next player must find a word that begins with the "slap" syllable. The person who cannot find it will quit the game. The ending player wins the game.
27 Şubat 2020 Perşembe
26 Şubat 2020 Çarşamba
BOWLING GAME
A sufficient number of
water-filled pet bottles are shared as many as the number of groups. It is
stacked in front of the groups. Students are asked to knock the ball down from
a certain distance. The student who throws the ball runs to the back of the
group. The group that kicks all the bottles first wins the game.
TUNNEL GAME
Students are divided into
groups. The students of each group set up in a deep arm one after the other,
open their legs and form a tunnel. The rearmost student crawls back and forth
between the legs with the start command given or the whistle sound and settles
in the front. The students at the back end in the same way, passing between the
legs and moving forward. The game ends when all students pass through the
tunnel. The group that finished the tunnel first wins.
22 Şubat 2020 Cumartesi
20 Şubat 2020 Perşembe
WILL YOU PLAY WITH ME?
Game is the universal language of kids. Children from different countries and cultures gather and infuse around the circle of play. The children who eliminate differences during the game under stand each other and join the activites. Therefore, we will apply the 21st century eduration model, game- based learning, in the lessons and ensure that the Project partners share the best examples in their countries with each other on the etwinning platform. So that the childeren whose main job is game, will have more effective training.
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